It would only take one “killer” game for the Linux platform to explode its way into mainstream gaming, DICE creative director Lars Gustavsson told Polygon, revealing that the development studio would “strongly” like to get into Linux.
“We strongly want to get into Linux for a reason,” Gustavsson said. “It took Halo for the first Xbox to kick off and go crazy — usually, it takes one killer app or game and then people are more than willing [to adopt it] — it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there.”
“I think, even then, customers are getting more and more convenient, so you really need to convince them how can they marry it into their daily lives and make an integral part of their lives,” he explained, sharing that the studio has used Linux servers because it was a “superior operating system to do so.”
Read more at Polygon.com